Summary
Games-gl
Debian Jr. 3D Games (hardware acceleration required)
These games all use OpenGL libraries. They will not work without
decent 3D graphics cards providing hardware-accelerated OpenGL.
While armagetron and gltron are different interpretations of the
game depicted in the classic 3D-animated movie "Tron", Tux Racer
is an all-original made-for-Linux 3D racing game. Unlike the
standard blood-and-guts fare in the 3D games universe, all of
these games are suitable for children.
The list to the right includes various software projects which are of some interest to the Debian Junior Project. Currently, only a few of them are available as Debian packages. It is our goal, however, to include all software in Debian Junior which can sensibly add to a high quality Debian Pure Blend.
For a better overview of the project's availability as a Debian package, each head row has a color code according to this scheme:
If you discover a project which looks like a good candidate for Debian Junior
to you, or if you have prepared an unofficial Debian package, please do not hesitate to
send a description of that project to the Debian Junior mailing list
Links to other tasks
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Debian Junior Games-gl packages
Official Debian packages with high relevance
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Armagetronad
3D Tron-like high speed game
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| Versions of package armagetronad |
| Release | Version | Architectures |
| experimental | 0.3.0-4 | sparc,powerpc,ia64,i386,hppa,s390,amd64,alpha,mipsel,mips |
| sid | 0.2.8.3~rc4-1 | hppa,mips,s390,powerpc,alpha,mipsel,hurd-i386,ia64,i386,armel,sparc,amd64 |
| squeeze | 0.2.8.3~rc4-1 | s390,amd64,armel,hppa,i386,ia64,mips,mipsel,powerpc,sparc |
| lenny | 0.2.8.2.1-10 | mips,sparc,mipsel,arm,powerpc,armel,hppa,amd64,alpha,i386,ia64,s390 |
| Debtags of package armagetronad: |
| game | arcade |
| interface | x11, 3d |
| junior | games-gl |
| network | client |
| role | program |
| uitoolkit | sdl |
| use | gameplaying |
| x11 | application |
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License: DFSG free
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The rules are simple: you ride a light cycle (a kind of motorbike that can only
turn 90 degrees at a time, leaves a wall behind and cannot be stopped) and have
to avoid running into walls while at the same time you have to try to get your
opponent to run into them.
The idea is based on the Disney movie from 1982 called "Tron". If you ever
wanted to take a try at one of those speed demons features in the movie, this
is your chance.
Armagetron Advanced can be played against AI opponents, against other humans
over the network, or a mixture of both.
This is a BETA release provided for users who would like to use the
bleeding edge branch. It's preferred that bugs be reported upstream.
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Bzflag
a 3D first person tank battle game
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| Versions of package bzflag |
| Release | Version | Architectures |
| etch | 2.0.8.20060605+b1 | sparc,mipsel,powerpc,s390,alpha,amd64,arm,hppa,i386,ia64,mips |
| lenny | 2.0.13.20080902-1 | all |
| sid | 2.0.13.20080902-1 | all |
| squeeze | 2.0.13.20080902-1 | all |
| Debtags of package bzflag: |
| game | arcade |
| interface | 3d |
| junior | games-gl |
| network | client |
| role | program |
| uitoolkit | sdl, ncurses |
| use | gameplaying |
| x11 | application |
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License: DFSG free
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BZFlag is a 3D multi-player multiplatform tank battle game
that allows users to play against each other in a network
environment. There are five teams: red, green, blue,
purple and rogue (rogue tanks are black). Destroying a
player on another team scores a win, while being destroyed
or destroying a teammate scores a loss. Rogues have no
teammates (not even other rogues), so they cannot shoot
teammates and they do not have a team score.
There are two main styles of play: capture-the-flag and
free-for-all. In capture-the-flag, each team (except
rogues) has a team base and each team with at least one
player has a team flag. The object is to capture an enemy
team's flag by bringing it to your team's base. This
destroys every player on the captured team, subtracts one
from that team's score, and adds one to your team's score.
In free-for-all, there are no team flags or team bases.
The object is simply to get as high a score as possible.
This metapackage installs the client and server.
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Extremetuxracer
3D racing game featuring Tux, the Linux penguin
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| Versions of package extremetuxracer |
| Release | Version | Architectures |
| experimental | 0.5beta-1 | sparc,powerpc,i386,hppa,armel,s390,amd64,alpha,mips,ia64 |
| sid | 0.4-2 | alpha,mips,mipsel,armel,sparc,hppa,s390,hurd-i386,i386,amd64,ia64,powerpc |
| squeeze | 0.4-2 | s390,amd64,armel,hppa,i386,ia64,mips,mipsel,powerpc,sparc |
| lenny | 0.4-1 | hppa,mipsel,amd64,mips,arm,i386,armel,sparc,s390,ia64,powerpc,alpha |
| upstream | 0.5beta |
| Debtags of package extremetuxracer: |
| game | sport:racing |
| hardware | opengl, input:mouse, input:keyboard, input:joystick |
| interface | 3d |
| role | program |
| scope | application |
| uitoolkit | sdl |
| use | gameplaying |
| x11 | application |
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License: DFSG free
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Extreme Tux Racer, or etracer as it is called for short, is a simple OpenGL
racing game featuring Tux, the Linux mascot. The goal of the game is to slide
down a snow- and ice-covered mountain as quickly as possible, avoiding the
trees and rocks that will slow you down.
Collect herrings and other goodies while sliding down the hill, but avoid fish
bones.
This game is based on the GPL version of the famous game TuxRacer.
You must have working 3D acceleration or this game will run quite slowly.
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Gltron
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| Versions of package gltron |
| Release | Version | Architectures |
| lenny | 0.70final-8 | sparc,hppa,amd64,s390,alpha,arm,powerpc,ia64,mipsel,armel,mips,i386 |
| sid | 0.70final-8 | s390,alpha,amd64,armel,hppa,hurd-i386,i386,ia64,mips,mipsel,powerpc,sparc |
| squeeze | 0.70final-8 | sparc,powerpc,ia64,i386,hppa,s390,armel,amd64,mipsel,mips |
| etch | 0.70final-7+b2 | hppa |
| etch | 0.70final-7+b1 | s390,mips,arm,mipsel,powerpc,sparc,alpha,i386,ia64 |
| etch | 0.70final-7 | amd64 |
| Debtags of package gltron: |
| game | arcade |
| hardware | opengl |
| interface | 3d |
| junior | games-gl |
| role | program |
| uitoolkit | sdl |
| use | gameplaying |
| x11 | application |
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License: DFSG free
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glTron is a tron-like lightcycle game with a nice 3D perspective.
3D acceleration is recommended.
More information can be found at the gltron web site
http://www.gltron.org .
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Neverball
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| Versions of package neverball |
| Release | Version | Architectures |
| sid | 1.5.4-2 | s390,alpha,amd64,armel,hppa,hurd-i386,i386,ia64,mips,mipsel,powerpc,sparc |
| squeeze | 1.5.4-2 | sparc,powerpc,ia64,i386,hppa,s390,armel,amd64,mipsel,mips |
| lenny | 1.4.0-6 | i386,sparc,hppa,amd64,mips,arm,powerpc,s390,mipsel,armel,alpha,ia64 |
| etch | 1.4.0-1 | arm,s390,mips,mipsel,powerpc,amd64,sparc,hppa,alpha,i386,ia64 |
| Debtags of package neverball: |
| game | arcade |
| hardware | input:mouse, input:joystick |
| interface | x11 |
| role | program |
| uitoolkit | sdl |
| use | gameplaying |
| x11 | application |
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License: DFSG free
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In the grand tradition of Marble Madness and Super Monkey Ball, Neverball
has you guide a rolling ball through dangerous territory. Balance on narrow
bridges, navigate mazes, ride moving platforms, and dodge pushers and
shovers to get to the goal. Race against the clock to collect coins to earn
extra balls.
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Supertuxkart
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| Versions of package supertuxkart |
| Release | Version | Architectures |
| sid | 0.6.2+dfsg1-1 | s390,alpha,amd64,armel,hppa,i386,ia64,mips,mipsel,powerpc,sparc |
| squeeze | 0.6.2+dfsg1-1 | sparc,powerpc,ia64,i386,hppa,s390,armel,amd64,mipsel,mips |
| lenny | 0.5+dfsg1-1 | alpha,s390,hppa,mips,amd64,powerpc,sparc,mipsel,arm,ia64,armel,i386 |
| etch | 0.2-1 | s390,mips,arm,mipsel,powerpc,amd64,sparc,hppa,alpha,i386,ia64 |
| upstream | 0.6.2a-solaris-sparc |
| Debtags of package supertuxkart: |
| game | sport:racing |
| hardware | opengl, input:joystick |
| interface | x11 |
| role | program |
| uitoolkit | sdl, glut |
| use | gameplaying |
| x11 | application |
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License: DFSG free
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SuperTuxKart is an enhanced version of TuxKart, the kart racing game
originally done by Steve Baker, featuring Tux and a bunch of his friends.
SuperTuxKart is the work of the GotM run for TuxKart at happypenguin.org. Due
to some disagreements that happened in that time this fork of TuxKart was
done.
SuperTuxKart features include:
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new characters
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new tracks
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a completely new user interface
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some smaller graphical improvements (skidmarks, smoke, animated wheels,
etc.)
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Torcs
3D racing cars simulator game using OpenGL
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| Versions of package torcs |
| Release | Version | Architectures |
| sid | 1.3.1-2 | s390,alpha,amd64,armel,hppa,i386,ia64,mips,mipsel,powerpc,sparc |
| squeeze | 1.3.1-2 | sparc,powerpc,ia64,i386,hppa,s390,armel,amd64,mipsel,mips |
| lenny | 1.3.0-3+b1 | s390,hppa,amd64,mips,sparc,powerpc,ia64,mipsel,arm,i386,alpha,armel |
| etch | 1.2.4-2+b1 | hppa |
| etch | 1.2.4-2 | s390,mips,arm,mipsel,powerpc,amd64,sparc,alpha,i386,ia64 |
| Debtags of package torcs: |
| game | sport:racing |
| hardware | opengl, input:joystick |
| interface | x11, 3d |
| role | program |
| uitoolkit | sdl, glut |
| use | gameplaying |
| x11 | application |
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License: DFSG free
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TORCS, The Open Racing Car Simulator, is a car racing simulation, which
allows you to drive in races against opponents simulated by the computer.
You can also develop your own computer-controlled driver (also called a
robot) in C or C++. TORCS is GPL (version 2 or later).
Hardware requirements are at least 550MHZ CPU, 128MB RAM and 32 MB
OpenGL 1.3 compatible graphics card (with 3D accel preferred) in order to
fully enjoy the game.
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Trackballs
An OpenGL-based game of marbles through a labyrinth
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| Versions of package trackballs |
| Release | Version | Architectures |
| lenny | 1.1.4-4 | i386,sparc,hppa,amd64,mips,arm,powerpc,s390,mipsel,armel,alpha,ia64 |
| sid | 1.1.4-4 | s390,alpha,amd64,armel,hppa,hurd-i386,i386,ia64,mips,mipsel,powerpc,sparc |
| squeeze | 1.1.4-4 | sparc,powerpc,ia64,i386,hppa,s390,armel,amd64,mipsel,mips |
| etch | 1.1.2-1 | arm,s390,mips,mipsel,powerpc,amd64,sparc,hppa,alpha,i386,ia64 |
| Debtags of package trackballs: |
| game | puzzle |
| hardware | opengl |
| interface | 3d |
| role | program |
| uitoolkit | sdl |
| use | gameplaying, editing |
| x11 | application |
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License: DFSG free
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Trackballs is a simple game similar to the classical game Marble Madness
on the Amiga in the 80's. By steering a marble ball through a labyrinth
filled with vicious hammers, pools of acid and other obstacles the
player collects points. When the ball reaches the destination it continues
at the next, more difficult level - unless the time runs out.
This game is not intended to be a replica of Marble Madness but rather
inspired by it. The game is also highly configurable by using a
scripting extension (Guile) and it provides a simple editor by which new
levels can easily be created.
Install the trackballs-music package for a soundtrack to be played during
gameplay. For more information and screenshots of the game please see
http://trackballs.sourceforge.net.
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No known packages available
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Platinumarts-sandbox
standalone 3D Game Maker and 3D Game Design program
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License: free
Debian package not available
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Platinum Arts Sandbox is an open source easy to use standalone 3D Game
Maker and 3D Game Design program currently being used in many schools
throughout the world that allows kids and adults to create their own video
games, worlds, levels, adventures and quests, even cooperatively! The goal
is to make it accessible to kids but also powerful enough for full game
projects. With a simple click and roll of a mouse wheel users can modify
the world however they want. In the words of Margaret, a nine year old
Sandbox whiz I babysit for, “Press Edit and go fulfill your dreams!”. Now
features new game modes such as sidescroller, machinima, kartmode, RPG,
and more!
Platinum Arts Sandbox Main Features:
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Kid Friendly, Free and Open Source.
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Editing is done in game, including cooperatively over the Internet or LAN.
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Easy enough for kids to use but powerful enough for full game projects.
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Several different modes, including cart, sidescroller, movie (machinima) and RPG
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Several custom maps that feature saving a princess, mazes, houses, quests, etc
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The pursuit of making it as easy as possible to add map features and content.
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